Everything's a Switch! Everything's a Button!

A workshop on merging the Visual Arts with STEM learning to recreate your world

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Everything’s a Switch! Everything's a Button!

is a completely free-of-charge hands-on interactive workshop for schools, clubs, and free-choice learning organizations that demonstrates the integration of STEM learning into the Visual Arts.

 

Students learn how various sensors, circuits and other  simple technology can be integrated into physical objects within a space in order to create an interactive environment.

 

The complexity of the subject matter is highly customizable and adjustable based on student ages and grade levels.    A first grade class might focus on cause and effect relationships, making simple circuit connections with the aid of the instructor and class teacher where a high school class would be introduced to more complex sensors, code aspects, and the program/software running the interactivity.

 

Through the workshop students will be exposed to how simple circuits are used in various ways, gain a familiarity with interpreting reliable changes in sensor values, and will be encouraged to think of creative artistic ways to use math and science.

 

DURING THE WORKSHOP

Part I - Interactive  Play

An interactive projection and physical objects will be set up so students can begin the workshop by touching, moving, and exploring the various  objects that alter visual imagery on the screen. Play, socialization,  and experimentation will be encouraged during this phase.

 

 

Part II - How it Works

After Interactive Play, Owen Lowery (the instructor/artist) will demonstrate 2-3 different aspects of the interactive project they were playing with followed by showing how three specific sensors are feeding in to the software to create changes based on interaction. The three sensors demonstrated will be a simple circuit running through an Arduino Microcontroller, a Capacitive (touch) Sensor, and an Accelerometer wirelesssly transmitting rotational values from a cell phone.

 

 

Part III - Everything's a Switch! Everything's a Button!

After the demonstrations, the entire group will come up with creative ideas to make switches and buttons out of the various objects already within the space (a door, a book, the teacher, etc.). The group will discuss which kind of sensor might  work best followed by testing it out.